Archive for the ‘Game Design’ Category

We are in the process of laying out “Thousand-Faced Heroes”, the second FATE source book from Richard Fannon.

This book will investigate the genre of Epic fantasy, and look at how to run this style of game in the FATE system.

Like Limitless Horizons, Thousand-Faced Heroes will contain an overview of the genre, additional rules for the FATE system, a campaign and sample adventure.

Well, it’s been a long time in the making, with re-writes, re-thinks, mapping, layout and stat blocks. The follow on from HAAC:0 is a monster, with over a dozen military missions set in the post rising world just a few hours after the dead began to return to life.