Posts Tagged ‘risers’


It’s been a nice weekend for experimenting with some idea’s and getting the mapping hand back in practise.

Firstly, as noted in a previous post, I have been experimenting with the idea of ‘zombie cards’. An index card style system of zombie NPCs which will allow a YotZ GM to quickly assemble a small horde of risers, each with their own unique stats. I have now come up with the first draft of the design of these cards, so I share with you the zombie card design, using Mr Welby from Hold at all Costs 1 as the stat block.

Linked to this style of zombie presentation, is the NPC work I also mentioned earlier. I have continued writing on this project. Having immense fun trying to put myself into the shoes of these NPCs at the various stages of the rising (in this case from zero to 72 hours), and presenting a, hopefully, sensible and viable survival plan for each of them. Included in this is a rough description for what the NPCs is doing at the various stages, how the party could encounter the NPC and a stat block for each stage. Most of the stat blocks reflect changes in the NPCs equipment more than changes in level as the time scales are quite short.

Finally, I have opened up my mapping folders again, starting work on a Master Plan Modern range of roads and junctions. These I will be developing to allow use for both normal modern games and also post apocalyptic and YotZ. Below is the first map, which I am giving away as a freebie on this blog.

Download the full size version

Anyway, that’s a brief summary of the activities of the weekend, more to come.

Thanks

John